PODCAST: LISTEN NOW

Music credits for all episodes available in detail at https://podcast.cfrc.ca/category/game-music-101/



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EPISODE 7: women behind the sound

Posted On : 2020-04-22 Published By : CFRC 101.9 FM

Women have been composing music for video games since their inception and yet their stories can often be forgotten amongst a male-dominated industry. Today’s episode looks to focus in on a selection of women who are behind the sound we hear in video games, both past and present. From Yoko Shimomura’s iconic Street Fighter II soundtrack to the sound design by up-and-comer Em Halberstadt for the award-winning Night In The Woods, the Game Music team is looking at some of their favourite women, their influences, and the versatility of their talents. The team also poses the question, “What sort of social conditioning have these composers and designers experienced as women and have we experienced as listeners?” 

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EPISODE 6: MENTAL HEALTH IN VIDEO GAMES

Posted On : 2019-11-24 Published By : CFRC 101.9 FM

Mental Health awareness has become a global topic of discussion – and the video game industry has been getting in on the conversation. In this episode, the research team explores the impact and role that music plays in video games recognized as part of the mental health conversation. From The Last of Us to Gris to Hellblade to Celeste, the Game Music 101 team looks to unpack the portrayal of mental health in these games and how – if at all – the music and sounds we hear bring us to a better understanding of this very important topic.

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Episode 5: Old MacDonald Had a Farm

Posted On : 2019-06-19 Published By : CFRC 101.9 FM

From Stardew Valley to Animal Crossing to Harvest Moon, the game genre commonly known as the “Farming Sim” often features calm, relaxing music. Farming Sims music often makes explicit reference to musical elements associated with rural environments, such as Country and Folk music styles, but also incorporates subtler elements rooted in the concept of the “pastoral”: a trope with a surprisingly long musical history! The podcast hosts will present their favourite examples of Farming Sim music, and will discuss how these songs are structured to keep the listener engaged – but not too engaged – and relaxed – but not too relaxed!

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Episode 4: Identity in DragonAge: Inquisition

Posted On : 2019-05-24 Published By : CFRC 101.9 FM

This bonus episode focuses on composer Trevor Morris’s work on DragonAge: Inquisition. Research assistants Brooke and Andrew tackle a variety of questions ranging from the controversy about switching composers mid-series, what harmonic factors distinguish the music, and how the music does (or does not) reflect Morris’s Canadian-ness.

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Episode 3: Geoculture

Posted On : 2019-05-06 Published By : CFRC 101.9 FM

Video games often take influences from real-world cultures, sometimes to reflect particular eras and locations in historically-based games, but in other cases as a ‘shortcut’ for suggesting particular cultural norms. From Nordic influences in Skyrim to Middle-Eastern instrumentation in Assassin’s Creed and The Legend of Zelda, this episode will present a number of examples. The podcast’s hosts will discuss how such borrowing can give game designers a quick method to generate a rich game world, but how in the process cultural appropriation becomes a major issue.

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Episode 2: The Human Side Of War

Posted On : 2019-04-13 Published By : CFRC 101.9 FM

First-person shooters often feature driving, pulsing music meant to propel the player onwards. However, not all games evoking war follow this model. In this podcast, the hosts will examine the music from games that evoke regret, grief, and sorrow in their attempt to create game worlds that more accurately depict the horrors of war and conflict. The hosts will examine what musical elements, including harmony, key, and instrumentation, contribute to how we hear sadness in this music.

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Episode 1: Tropes and Topics

Posted On : 2019-03-11 Published By : CFRC 101.9 FM

The first episode in our podcast series will present the four hosts – Stephanie Lind (project supervisor) and undergraduate research assistants Brooke, Andrew, and Kaitlin. Stephanie will outline how video games, and more specifically their music, often reference stock concepts derived from TV, film, games, and other pop culture references – known as “tropes” in the online world and “topics” in the realm of Semiotics – in order to quickly communicate culture, gameworld, or common narrative conventions. Each podcast host will describe one of their favourite musical tropes in video game, and how that trope makes a connection between game worlds and our previous cultural experiences.